Last night we revealed a report on a supposed e-mail that had been floating around a Japanese retailer with the Wii U launch date on. While the verdict is still out on whether this is true or not, more rumours have begun circulating that developers have begun to reveal that the console isn’t as powerful in graphical terms as the PlayStation 3 and Xbox 360.
One developer who wished to remain anonymous told GamesIndustry the Wii U simply wasn’t on par with the other home consoles. “No, it’s not up to the same level as the PS3 or the 360,” they started, “The graphics are just not as powerful.”
Another source replied, “Yeah, that’s true. It doesn’t produce graphics as well as the PS3 or the 360. There aren’t as many shaders, it’s not as capable. Sure, some things are better, mostly as a result of it being a more modern design. But overall the Wii U just can’t quite keep up”.
It has been believed that Nintendo is torn between high power or sacrificing graphical capability in order to release the console at a more competitive price point. The tablet itself is said to be an expensive piece of equipment in itself so how will Nintendo keep costs down? If we rewind back to last March, Nintendo were really hurt sales wise thanks to a mix of poor launch software and expensive kit so surely they won’t repeat the same mistake.
But other developers have previously stated the console compares just fine. For example Vigil Games, developer of Wii U launch title Darksiders 2, said the hardware was “on par” with the other versions not too long ago. Just who is right and who is telling the truth?
With Nintendo themselves keeping quiet on the whole thing, we’re more than likely to find out everything on the Wii U at E3 in June.